Programming with Alice – PRO001

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Programming with Alice – PRO001

In oder to supplying the better references to students, lecturers and researchers; FPT Library and Information Center delighted to inform you about the subject guide for this subject: Programming with Alice.

Main book

learning-to-program-with-alice-2nd-edLearning to Program with Alice . – 2nd ed.

Authors : Wanda P. Dann, Stephen Cooper, Randy Pausch

Publisher : US : Pearson Prentice Hall, 2009. – 384 tr. ; 26 cm.

ISBN : 9780137154975

Library code : FSE ( 05 )

Call number :  005.133 D188

His updated guide supports an innovative approach to fundamental programming concepts. The authors use program visualization to create an easy relationship between program construct and the animation action in a 3D world.  For consistency with Java, C++, and other commonly used languages, “questions” are now “functions.” Save and reload bugs have been fixed. Fonts can be scaled larger or smaller. High contrast mode is available for projection in the classroom.  A useful how-to guide for programmers interested in learning Alice.

Reference books

an-introduction-to-object-oriented-programming-with-javatm-4thAn Introduction to Object-Oriented Programming with JavaTM . – 4th.

Author : C. Thomas Wu

Publisher : us : McGraw-Hill Higher Education, 2006. – 950p. ; 24cm.

ISBN : 0072946520, 9780072946529

Library code : FSE ( 01 )

Call number :  005.13/3 W959

            An Introduction to Object-Oriented Programming with Java provides an accessible and technically thorough introduction to the basics of programming using java. The fourth edition continues to take a truly object-oriented approach. Objects are used early so that students think in objects right from the beginning. In the fourth edition, the coverage on defining classes has been made more accessible. The material has been broken down into smaller chunks and spread over two chapters, making it more student-friendly. Also, new to this edition is the incorporation of Java 5.0 features, including use of the Scanner Class and the Formatter Class. The hallmark feature of the book, Sample Development Programs, are continued in this edition. These provide students with an opportunity to incrementally, step by step, walk through program design, learning the fundamentals of software engineering. Object diagrams, using a subset of UML, also continue to be an important element of Wu’s approach. The consistent, visual approach assists students in understanding concepts.

Design patterns : Elements of reusable object-oriented software

design-patterns-elements-of-reusable-object-oriented-softwareAuthors : Erich Gamma,…[ et al .]

Publisher : Massachusetts : Addison-Wesley, 1995. – xv, 395 p. : ill. ; 25 cm.

ISBN : 9780201633610

Library code : FSE ( 01 )

Call number :  005.1/2 D457

Now on CD, this internationally acclaimed bestseller is more valuable than ever! Use the contents of the CD to create your own design documents and reusable components. The CD contains: 23 patterns you can cut and paste into your own design documents; sample code demonstrating pattern implementation; complete Design Patterns content in standard HTML format, with numerous hyperlinked cross-references; accessed through a standard web browser; Java-based dynamic search mechanism, enhancing online seach capabilities; graphical user environment, allowing ease of navigation. First published in 1995, this landmark work on object-oriented software design presents a catalog of simple and succinct solutions to common design problems. Created by four experienced designers, the 23 patterns contained herein have become an essential resource for anyone developing reusable object-oriented software. In response to reader demand, the complete text and pattern catalog are now available on CD-ROM. This electronic version of Design Patterns enables programmers to install the book directly onto a computer or network for use as an online reference for creating reusable object-oriented software. The authors first describe what patterns are and how they can help you in the design process. They then systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. All patterns are compiled from real-world examples and include code that demonstrates how they may be implemented in object-oriented programming languages such as C++ and Smalltalk. Readers who already own the book will want the CD to take advantage of its dynamic search mechanism and ready-to-install patterns.

 

Kỹ thụât ánh sáng với 3D Max 7

ke1bbb9-the1bba5c3a2t-c3a1nh-sc3a1ng-ve1bb9bi-3d-max-7Authors : Nguyễn Ngọc Tuấn, Hồng Phúc

Publisher : H.: Giao thông vận tải, 2005. – 348tr.; 24cm.

Library code : FSE ( 04 )

Call number :  006.6 T883

            Nghệ thuật vẽ phối cảnh, nhất là phối cảnh các đối tượng ba chiều là một đề tài khá hấp dẫn, nhưng để có được những bức ảnh, những đoạn phim thật hoàn hảo và trong như thực tế là rất khó, đòi hỏi kỹ thuật chiếu sáng rất công phu, chi tiết. Nhằm đáp ứng nhu cầu về tài liệu chuyên về ánh sáng trong 3D max chúng tôi biên dịch và giới thiệu đến bạn đọc quyển “Kỹ Thuật ánh sáng với 3D Max 7 “.

Sách được chia làm 25 chương hướng dẫn từng bước thực hành có kèm theo hình ảnh minh hoạ rõ ràng, giúp các bạn dễ dàng đọc, hiểu và áp dụng vào công việc của mình

Thiết kế 3D trong Flash. T.1

thie1babft-ke1babf-3d-trong-flash-t-1Author : Lê Minh Hoàng ch.b .

Publisher : H. : Lao động – Xã hội, 2007. – 187tr. : minh họa ; 23cm. -

Library code : FAN1 ( 05 )

Library code : FAN2 ( 05 )

Call number :  006.693022 H678

            Sách được chia làm 2 tập và CD bài tập của cuốn sách được phát hành kèm theo Tập 1. Tập 1 của cuốn sách này gồm 5 chương sau:

Chương 1: Giới thiệu về Flash 3D.

Chương 2: Ánh sáng và bóng.

Chương 3: Thay đổi tỷ lệ 3D.

Chương 4: Đẳng cực 3D.

Chương 5: Tiêu điểm và độ sâu của trường.

 

Thiết kế 3D trong Flash. T.2

thie1babft-ke1babf-3d-trong-flash-t-2Author : Lê Minh Hoàng ch.b .

Publisher : H. : Lao động – Xã hội, 2007. – 203tr. : minh họa ; 23cm +01 CD-ROM (4 3/4 in).

Library code : FAN1 ( 03)

Library code : FAN2 ( 05 )

Call number :  006.693022 H678

            Thiết Kế 3D Trong Flash – Tập 2 giới thiệu một số kỹ thuật tạo hiệu ứng 3D tiêu biểu với Flash. Thông qua các bước hướng dẫn và hình minh họa kèm theo.

+ Tìm hiểu thế giới 3D với các kỹ thuật vẽ đơn giản.

 + Kỹ thuật đánh lừa thị giác bằng việc sử dụng khéo léo ánh sáng và bóng để tạo một giao diện 3D.

+ Tạo cho người dùng có cảm giác như họ đang di chuyển trong không gian 3D.

+ Tạo ra các hình ảnh 3D có thể tải nhanh trên Internet.

+ Tạo chiều sâu với cơ chế lát cắt tiên tiến để xây dựng các đối tượng 3D.

Sách được chia làm 2 tập và CD bài tập của cuốn sách được phát hành kèm theo Tập 1.

Tập 2 của cuốn sách này gồm 5 chương sau:

Chương 6: Hiệu ứng parallax scrolling.

Chương 7: Hiệu ứng văn bản trong không gian 3D.

Chương 8: Hệ thống vẽ API và toán học cho 3D.

Chương 9: Cơ cấu cắt lát 3D.

Chương 10: Hiệu ứng các tòa nhà.

 

500 3D objects. Vol. 1

500-3d-objects-vol-1Author : Julius Wiedemann

Publisher : Koln; Germany : Cologne : Taschen, 2002. – 511 p. : ill. ; 15 cm + 1 Instructions + 1 Images + 2 CD-ROMs.

ISBN : 9783822816219

Library code : FAN1 ( 01 )

Call number :  006.693022 H678

            Do it yourself! The 500 images presented in this book look fab on paper, but the true three-dimensional fun begins when you pop the included CD-ROMs into your computer. All of the images featured in the book are provided on the CDs as pictures and as 3D models in 3DS format (the universal format for 3D files) so that you, dear reader, can experiment with them in any way you wish. If you aren’t already experienced in working with 3D, not to fear – we’ve also included a demo version of 3D manipulation software so you can teach yourself how to rotate the images, incorporate the included textures, and mix them with your choice of backgrounds. Once you’ve compiled your own 3D creation, you can use it for Flash animations, graphic design, architecture, interior design, logos, signboards, information graphics, typography, or anything else your heart desires. Each entry in the book includes: * the rendered image * texture examples and the number of textures * where to find the 3D model on the CD and its quality in polygons * the image resolution * a short description * wireframe image CDs include: * Demonstration version of Swift3D software (Windows and Macintosh compatible) * 500 images and standard resolution 3D models with respective masks, shadow channels, and textures; as an extra bonus, 40 super high polygon models are included. (If purchased separately, these 3D models provided on these CDs would cost over $2000!) Introduction by German 3D expert Wenzel Spingler, one of the leading professionals working with virtual environments for hyper realistic digital illustration. Models by Spanish model maker De Espona, one of Europe’s leading companies in this field.

501 3D object. Vol. 2

501-3d-object-vol-2Author : Julius Wiedemann

Publisher : Koln; Germany : Cologne : Taschen, 2002. – 512 p. ; 15 cm + 1 Instructions + 1 Images + 2 CD-ROMs. –

ISBN : 9783822816325

Library code : FAN1 ( 01 )

Call number :  006.693022 H678

            In this follow-up title there are 500 more models to fuel the creative projects of architects, designers and graphics professionals. The introduction and “how to” sections have been updated, and there are several new categories of image, covering furniture, plants, sculpture, and more.

Reference Ebooks in Books24x7

3D Programming for Windows: Three-Dimensional Graphics Programming for the Windows Presentation Foundation

3d-programming-for-windows-three-dimensional-graphicsAuthor : Charles Petzold

Publisher : Microsoft Press © 2007 (448 pages) Citation

ISBN : 9780735623941

            The Windows Presentation Foundation is a key component of .NET Framework 3.0, which is a part of Windows Vista and available for Windows XP. With the Windows Presentation Foundation, 3D images can be displayed regardless of the video-display hardware on the users machine. Focusing on developing user interface objects or simple animations, this book builds on a readers knowledge of Windows Presentation Foundation essentials to demonstrate how to effectively create 3D graphics for Windows. You get the fundamental information for using the Windows Presentation Foundation 3D application programming interface (API), as well as in-depth coverage of mesh geometries.

 

3D Game Programming All in One

3d-game-programming-all-in-oneAuthor : Kenneth C. Finney

Publisher : Course Technology © 2004 (812 pages) Citation

ISBN : 9781592001361

            Make the leap from merely playing games to actually creating your own games. 3D Game Programming all in one takes you through all the processes step by step. It provides the instruction, examples, development principles, and, perhaps most importantly, the actual tools needed to create your own 3D game.

Internet resources

            www.alice.org

            http://www.aliceprogramming.net/

 

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